Kayıtlar

PODCAST

  On the cutting edge of current technologies are portable media, where users can download information and take it with them to use it anytime, anywhere. Some of the newest ways of sharing portable information using the Internet are podcasting and vodcasting.  Podcasts are a distribution of audio files such as radio programs or music videos, over the web.  A derivative of the term (and idea) of podcast is “vodcast,” also commonly referred to as a video podcast.  A vodcast functions in much the same way as a podcast, except that instead of users downloading only audio files, they also download corresponding video files to their portable media players.  While one might think that podcasting and vodcasting have the ability to revolutionize education and training, these advances are not stand-alone panaceas.  However they do offer an incredible educational advantage in that their multimedia aspects attend to a variety of learning needs.

BUSUU

Resim
  Busuu   is a language learning platform in which t here are 12 language courses currently and which offers English ,  Spanish ,  French ,  German ,  Italian , Portuguese ,  Chinese ,  Japanese ,  Polish ,  T urkish ,  R ussian , and  A rabic . All courses are available in fifteen interface languages. Learners work through self-paced lessons of one or more course languages. The lessons include studying vocabulary and grammar. At the end of each lesson, learners can practice with native speakers of the language they are learning, in written or spoken conversation. that is just a simple summary of what the application is about. 

THINGLINK

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  Thinglink makes education engaging with the use of rich media that can turn any image, video or virtual reality experience into learning.  The power of ThingLink is in its ability to pull in so many forms of rich media. Link to a useful website, add in your own vocal prompts, place images within videos, and more.  ThingLink is not only for teachers though. It can also be a useful tool for creating and submitting work, encouraging students to incorporate varying sources of information and overlay it all into one coherent project.  ThingLink is available online and also via iOS and Android apps. Since the data is stored in the cloud it makes for low-impact use on devices and is easy to share with a simple link. ThingLink allows you to begin with either an image from the device you're using, or from the internet. This also applies to videos and to 360-degree virtual reality shots. Once you've selected your base image, you're then able to begin tagging.  Select something on t

QUIZLET

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  Quizlet  is a platform that creates and designs tools used for studying and learning.  The platform includes digital flashcards, matching games , and even live quizzes .  As a memorization tool, Quizlet lets registered users create sets of terms and definitions customized for their own needs.  These sets of terms can then be accessible to students by studying a variety of modes. as mentioned above, flashcards are one of them.  it is similar to paper flashcards. Users are shown a "card" for each term, which they can flip over by clicking or using the arrow keys or space bar.   The user has the option for the face of the card to be an image, a word, or both.  In the matching mode, users are presented with a grid of scattered terms. Users drag terms on top of their associated definitions to remove them from the grid and try to clear the grid in the fastest time possible. personally, I used to have this application back then when I was at the period of preparation for my univer

STORYBIRD

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  Storybird is an online social platform for storytelling. Students act as authors by writing stories as they wish. Students can compose text, but they can't upload their own art; they must use Storybird's curated collection in their picture books and illustrated poems. Apart from reading stories, most of the features of storybird require a paid account for both teachers and students. After signing up or logging in, students can read published stories or create their own. They can repost favorite stories to their own Storybird account feeds, heart stories they like, and comment on them. Students can explore what their classmates have written in the class library or click on the Read tab to browse stories using a variety of filters. When students are ready to create their own, there are three possibilities: picture book, long-form (think chapter book), and poetry. To get started, students choose which format they want, then browse Storybird's art collection to find illustrat

AUGMENTED REALITY

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  WHAT IS AUGMENTED REALITY? Augmented reality is one of the biggest technology trends right now. Augmented reality provides us with the real-life environment right in front of us. but, before elaborating on this technology, we should be able to make the distinction between augmented reality and virtual reality.  -Augmented reality uses a real-world setting while virtual reality is completely virtual. -Augmented reality users can control their presence in the real world; Virtual reality users are controlled by the system -Virtual reality requires a headset device, but Augmented reality can be accessed with a smartphone. -Augmented reality enhances both the virtual and real-world while virtual reality only enhances a fictional reality Augmented reality can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate three-dimensional registration of virtual and real objects.   This experience is seamlessly c

VIRTUAL REALITY

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  What Is Virtual Reality? Virtual reality refers to a computer-generated simulation in which a person can interact within an artificial three-dimensional environment using electronic devices. In this simulated artificial environment, the user is able to have a realistic-feeling experience. This is what makes virtual reality perfect. There are lots of advantages of virtual reality. Firstly, virtual reality creates an immersive artificial world that can seem quite real, via the use of technology. Furthermore, through a virtual reality viewer, users can look up, down, or any which way, as if they were actually there. Finally, virtual reality has many use-cases, including entertainment and gaming, or acting as a sales, educational, or training tool. The concept of virtual reality is based on the natural combination of two words: the virtual and the real. The former means "nearly" or "conceptually," which leads to an experience that is near-reality through the use o